This video showcases two animation features that I developed and implemented.
Part 1: The end of battle sequence when a match is decided and the UI clears and the victory banner comes in to highlight the outcome. There was also a version for defeat made.
Part 2: The Player Level Up badge comes in as a result of crossing an experience threshold. There are multiple places that this moment can play over in the meta, so it was necessary for the UI and animations to cooperate over all cases.
The animations were first concepted in Adobe After Effects for fast iteration and then implemented into the game's proprietary engine software. Both features required collaboration with and direction for engineering and the vfx partner.