As part of the Campaign Map V2 work, the UI needed an overhaul to the unified UI style, as well as to compliment the new and simplified UX design. The UI was intended to be simple, and somewhat reminiscent of older military HUD readouts. The simplicity was to help highlight the art, and to keep the busier UIs from being overwhelming to the player.
Zombie Gunship Survival - Events
The UI for this feature needed to be simple so as to not overwhelm all the information to the player, as well as to make it flexible enough to hold new event-specific art.
Zombie Gunship Survival - Settings Menu
Settings menu needed better organization of interact-able elements and links out of the game. New toggles were created to better represent controls the player can adjust.
Candy Blast Mania - High Score Tournaments
The visual theme for this event type was Carnival Games. The UI sought to really immerse the player in the theme for the event by going all out on the UI panels and decorations to re-enforce the theme across the event UI. I worked with PM and GD during brainstorming for the themeing and then with PM and Art during concepting and all the way up to final art approval.
Bubble Mania - King of the Hill Event
King of the Hill is an event type where the player plays a series of levels in order to claim the top spot on the event map. Once another player makes it to the top, they are booted, and will have to repeat in order to gain that spot again. Being "king" grants players better prizes depending on how long they are in that position. The visual theme for bubble mania was "rainbow" and "king" and the UI I created was intended to be as lightweight as possible while also being distinctly tied to this event. I also worked with art to make sure the art and UI assets worked together well.
Farm Story 2 - Crafting Building Upgrades
In order to keep this new feature as lightweight as possible, most of the UI for this feature utilized assets already in the game. New UI assets included some icons as well as the Building Mastery book.